Category: Process

Sticking with an idea.

By Timothy Piotrowski, March 20, 2011 7:24 pm

The background was far harder to get right then each Goblin was. In fact, the Goblins were easy compared to the background. I had an idea of what I wanted in my head, but getting there took a lot of experimenting. I redid just about every aspect at least once, the tree trunks took about 4 tries to get to the stage I wanted them. First they where too tall and thin. I finally got the shape, size and texture right.

The foliage also took a lot to figure out. At one point the foliage and trunks were blending into each other. So I thought, lets darken the top of the trunks as if being shaded by the leaves, which lead to the thought of dappled light. That took a bit to get right. Eventually it all feel together.

I really learned a lot working on this, the background in particular. I had thought to try and do something different, like putting them inside a cave, as that would be easier, but I stuck with my idea, until I worked out a solution I was happy with.

How to get better

By Timothy Piotrowski, March 10, 2011 11:19 am

One hurdle we often face as artists is how to get better? It’s hard to look at your own work subjectively sometimes. You might have an idea and think that’s good. And then later say, Oh, wait, lets do this! And you have a better idea. Then you show it to others, who offer much better ideas, and you think…man, this sucks compared to what it could have been…

The fact is, we all have to make our own choices on the road to the final piece. I’m working on some illustrations for myself, as a form of practice and skill building. Recently I sent this to a few friends to get some feedback on it.

From those three friends I got 3 different kind of feedback. All valid too. It’s my choice on how much of that feedback I use and incorporate into the piece.

I then posted the image on a site that has a monthly crit of work either finished or in progress. And I got some more feedback, some of it similar and some of it different. All good and valid. So this work will have some tweaks done and some parts reworked in more major ways. But hey, since it’s for me, that’s fine!

Right now, though I had another idea I wanted to get down on paper. A goblin raiding party.

So, here are the first rough pencils:

I just wanted to get the different characters in place and a general composition set up. After I went and did tight pencils of each of the different goblins. First I did the axe wielding goblin in the back.

I knew he needed a much more action ready pose then what I gave him. Then I moved onto the goblin mage to his right. This one, man is that boring, it looks like he’s just doing parlor tricks and is about to ask “is that your card?” rather then blast you eldritch energy. But he took a while to get something I liked. First I thought I would make him more sinister, but also frail. Wasn’t to happy with that, so I made him less frail. Then I decided, it’s partly the direction he’s facing. I imagined he was the kind of mage that delights in his craft, and cultivates an air of mystery by being devious. So he might hide what he’s going to do. So I turned him away from what the group is looking at. It added some variety to the com as well, so that not everyone looks like they are holding the same pose.

I like this set up much better.

So, on I went, with each character. What were they wearing, what features in their face made them different from another goblin? In particular the Rat Master was fun, since I decided that he’s kind of filthy and particularly smelly compared to your average goblin, he does after all, sleep with the rats he trains. After I had all the characters penciled in, I tweaked their positions, as I had a few spots where I had bad tangents, where several elements meet that become distracting. For example the Squatting goblin, the archer and the one rat all meet up and made it a confusing mess, it wasn’t clear what was what.

So here is the tight pencils as they stand now. I will not start on the final version till later, so I can go back in a day and look and see if there is anything I want to change.

For example, I think the lower leg on the squatting goblin is too short compared to his upper leg. So I will go back and fix that. I’m also not sure about his hair. Maybe he just needs to be bald and an eye patch. His dagger will certainly have a poisonous  The goblin mage needs bigger hands. Maybe a few animal skulls and feathers and such. These aren’t quite savage enough right now. Perhaps the archer needs to have his cowl down over his face more. The warrior and rat master I think are at good where they are. The rats are certainly what I want.

After heating some good feedback on the first illustration, I took those thoughts into developing this drawing. And before I start on the final work, I’ll get some feedback on that as well.

If you don’t know any artists personally or professionally, I suggest finding a site that offers a forum for posting work and getting feedback.

Drawing vs Illustration

By Timothy Piotrowski, February 18, 2011 7:33 am

I’ve talked about the difference between having talent and developing that talent into skills. It’s hard to divide the two clearly. A person could have a natural talent for something like color arrangement, while someone learns it as a skill. Both may be equally adept at it, and it would be hard for a person to know that just looking at the finished work.

Below are some drawings I did over the last few days.

The final art however, were these illustrations:

The drawing displays my talent. I have a natural talent for drawing. (which can be seen in some of the other figure drawing I’ve posted in the past).

The illustration (And there is a difference between drawing and illustration), shows the skills I’ve developed over the years. With drawing, it’s more of letting myself free to work and to see what happens. Many times when I’m drawing, I will be really loose, and see what lines or shapes come out, and then go back and hi-lite those lines and shapes that I find help create the image. Some of my favorite characters have come about this way.

But when I go to take it to an illustration, There is much more thought up front. I find that if I spend time thinking about the final illustration before starting it, I get much better results. Often I will do a tight pencil drawing in between sketching and illustrating. This gives me time to think about the different aspects, how to approach them, what’s the best way to achieve the results I want, and more details just start filtering in.

The tight pencils are a blend of using my talent and skills. I let myself the freedom to explore with the pencil, but I also keep in mind the composition, what colors I might want to use, and more.

By the time I moved into doing the final illustration, I would say I’m mostly in the skills side of things. It’s skill that lets me get the shading how I want it, the texture of surfaces, and more. Is there some talent there? Yes sure, but I would say it’s in the passenger seat instead of driving.

How you see yourself

By Timothy Piotrowski, August 15, 2010 9:16 am

Recently I went to GenCon, the best 4 days in gaming! It’s a total nerd-fest of gamers, and is a lot of fun. I went for the fun, but also to help out my friend Marc Scheff who had his first booth in Artist Alley. With us was Jeff and Caroline Himmelman, and Aaron Miller.

I sat there amongst all these awesome fantasy art illustrators. I was a little apprehensive at first. But that didn’t stop me from talking to them. Marc, Jeff and Aaron all introduced me as their friend and as fellow illustrator.

More then anything, that meant a lot. I’ve been calling myself an illustrator for the past two years, with confidence. No, I’m not fully supporting myself yet doing just illustrations. That’s probably several years off. It’s actually how I see myself these days.

When I got to meet other artists and talk with them, I was able to talk with them on the same level, a professional illustrator, and all that goes with being an illustrator, getting work, where to look for work, how to deal with clients. When you are a commercial illustrator, there are lots of area that are common, regardless of what kind of illustration you do. And I was able to say, I do editorial illustration and that was cool with everyone, there wasn’t any sense of “oh your not a fantasy illustrator…”

I gave out several copies of Kool Aid Gets Fired, and got a really great response towards it. Saturday, I got a text from fellow cartoonist Monica Gallagher, saying “Dude, I’m in a comic book store right now and this guy is totally gushing over Kool Aid!”. Then about a hour later, and email from someone that picked up Kool Aid from Midtown comics, telling me how much he enjoyed it (and how sad it was at the same time).

I left GenCon feeling really energized, and I wasn’t even there to promote myself or get work, though I did leave my comic with several art directors. You never know when a game company does a silly game and needs whimsical illustrations.

It also reinforced that being an illustrator is something you have to pursue actively. Marc was there to get his work seen, and hopefully sell some prints, which he did. For a first GenCon, I think he did pretty well. He got great reactions from people to his art. In particular to his animal prints. Sales are always great, but sometimes feedback is better, even though it doesn’t have any bankable value. Feedback guides you to make better choices.

Marc got to talk to lots of art directors, getting direction and possibly some work. We both got to talk shop with each other, and other artists, and it felt great. Actually it felt amazing to be honest. For me the moment that stood out most was one night (I can’t remember which night), before going to sleep. Marc, Aaron and I shared a room. It was late and we were just sitting around talking, and it wasn’t about art, just guys sitting around being guys (I’ll spare the guy talk details). But under that we shared the bond of having the same struggle and goals.

While a lot of the time was socializing, hanging out, watching Marc take his first nerd steps (He’s totally into Magic, the card game, thanks to Jeremy Jarvis), it was still networking.

Now, here is a list of the awesome artists that I got to meet and talk to besides the ones mentioned above.

Chris Seaman, check out his new book, inkBloom with the talented Jim Pavelec.

The Mohrbachers, Ania and Pete. They traded a very nice print for a signed copy of Kool Aid.

John Stanko, Eric Deschamps, Paul (the Prof) Herbet, Chris Burdett (rawr, I’m a monster!) and Grant Cooley were just some of the many artists there, but I actually got to talk to them the most.

While sitting at Marc’s table, I did some drawings, so here is a couple of them.

Kool Aid Goes to GenCon

Rascal Pile up at the dice bins

Starting out, Portfolios

By Timothy Piotrowski, August 1, 2010 6:16 am

When I started out trying to make money off my talents, I was very unprepared and lacked a whole world of knowledge. I’ve learned so much in the short time I’ve been in New York, and most importantly having networked with other illustrators.

So I feel I have to pass that information on when others starting out ask for it. I try and tell them what I would have needed to know when I was starting out.

PORTFOLIO
Make one. Really. Any way you can. The simple fact is that people are hired based on what they have done. Even the best art director is looking for some one that can already create the art they want.

A portfolio contains completed successful pieces. I think the key words are completed and successful. The project should clearly be finished. Not a sketch or missing elements. And it should be successful. It doesn’t have to be something you did for pay, only that it works as a final piece.

For years I never had an organized portfolio. If anyone came to me asking to see it, I would have to scramble to get something together. And I would always have to put in pieces that were not complete or that I wasn’t entirely happy with. And I’m sure it came across. I’m sure it also stopped me from getting work.

All the illustrations I did for Son of Kool Aid were done for myself. Each one is complete and successful. I feel I can show any one of them as part of my portfolio and feel it stands up on it’s own. They never fail to get a good reaction from people when I show them.

When you finish a piece, consider if it’s portfolio worthy or not. A piece might be successful and just what the client wanted, but it might not always be something you want to show to other prospective clients. I do a lot of maps for a boating magazine, to show the different locations of places one might visit in the area. I don’t put them in my portfolio because they don’t represent what I am as an artists. I’m not embarrassed or anything, they just don’t work as portfolio pieces.

I’ve got what I call my general portfolio, that I show for people coming to see what I can do. I then have other pieces that are my second wave. All of these are as good as anything in my general portfolio. If a potential client wants to see more, I know I can show them more, and not worry it doesn’t measure up.

Or if someone asks me to send examples of work, I can customize what I want to show them. Perhaps they use more painterly illustrations. Maybe they like simpler drawings.

This doesn’t mean you need hundreds of pieces. But around 15 would be a good start. If you don’t have those, Get to work. One idea is to take illustrated work, and ask yourself how you would have handled the illustration.

Get feedback. And accept it. If someone says you have some weak pieces, find out which ones, and why they seem weak. I suggest finding other artists or art directors. Your friends will probably just feed your ego over giving you honest feedback. And don’t be discouraged. Once I had an illustrator who I really liked suggest that I would make a better designer then illustrator. It hurt, but I didn’t take it to heart.

Feedback should guide you to making better choices, but not change your direction.

Valuing Your Self

By Timothy Piotrowski, July 18, 2010 5:40 am

Recently, several cartoonists friends have asked me for advice about what to charge for doing illustration work, something they didn’t have experience with. It meant a lot they came to me for advice, so I tried to give them the best I could.

But the truth is, one artist can’t tell another exactly what to charge. But thankfully, they just wanted general advice, and to bounce ideas. One conversation took place in a group and someone said “You need to make sure you get value for your work.”

What is value? To me, it’s getting what I feel I should be paid for my work. For some, it’s getting the highest a client is willing to pay. Others have set fees and never go below that.

I do similar style illustrations for two different magazines. The magazines are on completely different subjects, have different ad rates and circulation numbers. One pays about 4 times as much as the other because of that.

For the same amount of work, I get wildly different amounts. For me, that works. You will find illustrators that disagree, saying it devalues the work. I disagree. The lower paying magazine gives me on average 2-3 illustrations a month, and comes out 12 times a year. The higher paying magazine gives me 2-3 a year, and comes out 6 times a year. Over all, the lower paying magazine brings in much more money over the year.

I’m getting value for my work, either way. Ideally, I would love to fill my time with the higher paying illustrations. More of those means making more money, which means having to spend less time looking for work, and more time working on my comics.

But I’ve built up a really good relationship with the one magazine. You never know when my contact there will move on, and because we have a good relationship. Which is how I ended up at the higher paying magazine, because I worked with the art director when they were a designer at the same company I worked at.

It’s a tricky thing, having to come up with a price for your work. Start with asking yourself the following: How much do you want to do the project?

If the answer is, you could take it or leave it, then it gets easier, come up with a price you like, present that, and if they take it good, if not they will pass.

If the answer is, you want/need the work, then you need to strike a balance. The balance is between getting what you think you are worth, and what the client can pay, or is willing to pay.

First thing, how much does the client want to pay? If the potential client tells you what they can afford, if it’s within your acceptable price range, then negotiations will be short.

If they don’t tell you up front what they want to pay/can afford, the first thing to do is ask, or state what your rate is, but that you can work within a clients budget. You and the client then work out the details.

You can set minimums for yourself. For example, the minimum I work for is around $30 a hour. That’s the lowest end. So, if I’m getting say $150 for a spot illustration, then I won’t put in more then 5 hours of work.

Also, the less a client can pay, the less changes I offer. The client that pays the $150, gets thumbnails, they pick one, I flesh it out, they make changes/suggestions, I do finals that include those changes/suggestions, I send final with invoice. Pretty simple, straight forward, and gives the client some input along the way.

The client that pays me $1500 gets thumbnails, revised thumbnails if needed, roughs, refined roughs if needed, tight pencils, final art, one round of tweaks and changes after finals.

Keep in mind, this is also based on the amount of time I have to do the work. A $150 illustration is about half a days work, a $1500 illustration is several days over a few weeks worth of work. If I have a week or less to do a more complex illustration, the amount of changes along the way are going to be less for the client.

Value for your work comes down to you thinking you are getting a good price for your work over always trying to get the most money possible. That means being honest with yourself, and learning to be flexible from client to client.

In the end as long as you are making money, not just covering the cost to do the work, then you are getting value for your work, and your self.

Being Professional

By Timothy Piotrowski, March 25, 2010 6:17 am

To me, being professional is never letting someone know what you really think, when you are at odds with them.

When everything is going fine, you can just be yourself. If you are an outrageous person, perhaps be a lite version of yourself, unless you really know the client well.

But what about when you are odds with some one? For me, that’s when I have to go into professional mode.

I was working on a map for the boating magazine. These are general maps, not nautical maps for areas of interest for boaters. I work a little with the author of these port of call stories, to get all the locations from the story. I’m given a list of all the places they would like to see on the map.

This time around, there were about 5 places that no matter how much I searched I couldn’t get a good location for them.

So I laid a grid down over the rough of the map, which had the locations I could find, and sent a jpeg to the author, asking for the following: to check the current placed locations, a grid coordinate for the 5 locations I couldn’t find, and the correct way to spell a couple of them, because I was finding two different spellings.

It took nine emails, instead of two, for me to get what I needed. The author, who is not a professional writer, couldn’t just give me the information. She had to question what I was doing with the map, and give me her thoughts on how I should do the map, and want to know who makes the choices about the maps.

So I had to take time to answer her questions before she would give me the information. She wasn’t holding out till I answered, you could just tell she was the type that when asked a question, has questions, often unrelated, that she wants answered first.

These types drive me crazy. I’ve dealt with them a lot in corporation. It’s more annoying when your question is direct and simple. You can ask a yes/no question like “Are you going to turn over the manuscript today?” and your answer is, “Did we change the color blue for the cover of the book?”  Nothing short of playing 20 questions will work.

So for several emails, I played her 20 questions, having to ask the correct way to spell some locations twice. And then finding mistakes she missed. I cut an paste her text from her emails into the map, so that way I don’t introduce spelling mistakes from typing.

The editor has asked in the past how was working with her. I say it’s fine. I know you might be thinking, but that’s not true, she’s holding you up, she’s questioning your work. Yes, but I got my information, I’m not missing my deadline. So in the end, I was annoyed, I had to play 20 questions, when I could have sent off the map on Tuesday, it’s now going Thursday.

Telling the editor that she can be a game of 20 questions, isn’t going to do anything. If the editor said to the author, “Hey, can you just answer his questions without asking your own” it will probably offend her. As it stands, the editor thinks I’m awesome. If the author ever says anything (unlikely), the editor, who seems already to have issues with the author will think it’s just her.

Sure, I could try asking the author why she needs to knows. With this type of person, that’s just going to open more questions, which frankly I don’t want to answer. I’ve been down that road, and I’ve learned to spot those people who given a too much information, become more annoying.

So I did the professional act, I answered her questions, trying to not give her any openings. When she didn’t give me all the information I needed, thanked her for what she did provide, and politely asked for the information she missed. I didn’t point out the mistakes she missed, included in her original email I worked from. And I won’t tell the editor any of this.

Get Involved, some how.

By Timothy Piotrowski, March 19, 2010 6:12 am

I can credit part of my freelance work because I got involved with a figure drawing group. I came to the group when a friend asked me to go with her to a Meetup group that met in Central Park to draw. I looked through the other members profiles, to get a sense of the people in the group. I found a couple figure drawing groups, so I signed up for those. I have to admit, I was nervous about going to my first session. The guy who started it was running it from his in home studio, and is a pretty amazing artist.

I went, drew and felt good about it, even though I knew my skills were pretty rusty. I think it was also a right-time thing. I had been let go from my job in March, and had decided I would make sure that my unemployment, was FUNemployment, and really de-rust my skills and build them up. I talk a lot about goals. At that time it was improve my drawing skills. I know in the year since then I’ve achieved both those skills. If I hadn’t gotten involved with something outside of myself, I don’t know where I would have ended up.

I’m a firm believer that drawing is the base skills for most art. I also have a very open mind to what a successful drawing is. Looking “right” is subjective. However, the ability to convey your idea’s visually, and to work them out is really what going to the figure drawing group is about for me.

At first it was every other week, then we moved to a bigger space and it was every week, thanks to Kristen who worked with the artists who owned the studio. The owner went to China or Europe for a few months, so we found a new place. Jeff who had been coming to the group, offered his place. But after a few months, we outgrew that. One of the people coming (Liam) started organizing Saturday meetings, every other week. This week, Marc and I went shopping for stuff we need for the new stage the group has taken on. A professional space we are paying for. The money comes from the people who attend, it covers the cost of the models and space.

Around this time, I was reading a book, My So Called Freelance Life, by Michelle Goodman, which was recommended to me by a fellow cartoonists, Monica Gallagher. The book is more about changing the way you think about freelancing, rather then what you should be doing as a freelancer, such as mailings. One of the things it talks about, which I’ve written about, networking. Basically just finding people who want to do what you do.

Getting involved in the drawing group got me several new friends, who want to do the same thing as me, making a living off our creativity. We are all at various stages of that. So any of us can ask someone for advice or give advice. We formed our own network.

You don’t have to get as involved as I did. But doing something art related can’t hurt. I recommend groups more geared towards professionals. Don’t worry if you don’t see yourself as a pro yet. If your goal is to make a living as an artists of some sort, get in there with them. You also don’t have to find a group that does specifically what you do. If you want to be a cartoonist, you don’t have to find a cartoon drawing group. Chances are you aren’t going to find that.

Our group says we are for professionals and people serious about improving their life drawing skills. I’ve been asked how we determine that. We really don’t make any judgment about that. People come, if they feel it’s a good fit, they keep coming back, if they don’t, they find a group they like better. We are a fun group, but we are serious about what we do, and I think both come across during the sessions.

If you are worried about someone looking at you and saying your not a professional, only a real jerk is going to do that, and who wants to be around those people? If you are worried about people thinking you aren’t that good, going will soon change their mind as you get better. Like I said, when I first went, I was rusty and was worried what people would think.

Doing art is often a solitary act. But as artists it’s so important to interact with other artists. From going to this group I would say I’ve gotten the following out of it:

Better Drawing Skills
A network of fellow artists
Self Confidence to be a freelancer
More resources
New friends

There was some good timing and maybe a little bit of luck involved. I signed up for two figure drawing groups, both being run by talented artists. I only made it to one of the groups. What if I had went to the other one, and it clicked as well as this one did?

There is another factor that had nothing to do with timing or luck, which came from me, and that was my willingness to get involved, and following through. Looking back, some of what I did, seemed very natural to me, even though it wasn’t anything I had done before. But also looking back, I can see why in the past it had trouble trying to be a freelancer, be an artists and be the person I knew I was.

If you find yourself struggling and maybe a little isolated, get involved.

Going for the wow. (Not World of Warcraft)

By Timothy Piotrowski, March 17, 2010 8:39 am

One goal of mine as a freelancer is maintaining clients, getting them to keep using me. It’s not always possible, because their need for your services might be far and few. Either way, frequent illustrator-users, or non-frequent, wowing your client is a must I feel.

Don’t hack. If you take on a project, try your best. I recently worked with a client that probably won’t have a reason to hire me again, but if the chance comes along where they need my style of art again, I know they will come right back to me, no questions asked. Not only that, I’m sure if anyone they know needs my style of art, I’m going to be recommended. One of my best compliments came from this project, were I was told that it was the most professional and impressive leave behind they had done in 12 years.

So I was happy that I was living up to a goal of mine. I hadn’t always done that in the past.

I used to do some map illustrations for a boating magazine, which a friend was the managing editor. When he left the magazine, I thought, there goes that. But he left my name as a resource for maps, and in January, the new editor called to see if I had time to do a map. She asked if I did anything else, I said “Yes, I’m primarily an illustrator.” She looked at my work online, liked what she saw, and gave me an article to illustrate.

She loved the illustration so much, she’s given me more each month. On average I do one map and two illustrations. Each one has been well received. I’ve spent anywhere between 4-6 hours, which includes sketching and pencils, on them. I’m also able to charge a little more then what my friend was willing to pay.

By doing the best work I could, I’ve ensured a long working relationship with this magazine. I billed them $600.oo last year, which is about 5 total illustrations, which were simple ones. That’s about 1 every two months. I’m now doing on average 3 each month, and for more money.

I’ve learned clients seldom have problems with what you charge, if they are very pleased with your work.

There are things you can do to help make a client very pleased with you. I’ve always been an open communicator, it comes easy to me. I often hear art directors list lack of communication as something that turns them off with an artists. Mainly, they want to be kept up to date on whats going on. And if you have questions, send them. Unless you are asking hundreds of questions, I find people generally like answering questions.

I also start on the project as soon as possible. This was something I was very bad at. Oh, it’s not due for 4 weeks, and I wouldn’t start anything for 3 weeks. I start any given project the moment I can. If I get work, and I’m not working on another client’s project, I start right on that.

Several good things come from this I have found. One, ideas have more time to develop making them better and flesh them out while they consider the thumbnails. Then while I’m doing pencils, I can plan out in my head how I may tackle each particular section of the illustration for the final. How much details I may have to give any part, compared to the other, and color composition.

Also, the client thinks I’m on top and super excited to be working on the project, which I am. I may have 4 weeks, and know it will only take 1 total, why not get it done now? If more work comes in, I can take it on, knowing I can re-arrange my work load. I don’t like it when work piles up, because of me.

I also follow through on everything the client asks, so long as they are within reason. Since I always layout the terms of the work flow for each project, we can stay within them. I come across as friendly, but focused, which makes them understand that I’m open to stepping outside the agreement we have, so long as they understand what that means in terms of money. And, I don’t try and angle requests to always fall within the outline extra charges.

When I worked in a retail store, the store hired the handyman husband of one of the employees to do some sprucing up of the store. He hadn’t worked in months and the store hired him partly as a favor to the employee, but it became clear he was trying to milk the store for every penny he could, with ridiculous claims of what wasn’t covered in their agreement. He got them for an extra $400 above the estimate in the end. He also would never be able to work for the store in the capacity again, and certainly wouldn’t get a good reference or recommendation from them. His lost.

All my agreements say that changes to final art costs $XX.oo. If I get a change after I deliver final art, I weigh the request against charging this. Because if the change is minor, say a correction they missed, or a mistake, and it won’t take more then 10 minutes or so, I’m doing it for free. Basically I set out my terms, and then going off of that, see where I can give the client a little more then what they are expecting. So long as I’m not robbing myself. And I never charge a client to fix my mistakes. When I worked as a production artists in publishing I don’t know how many vendors would bill us the hours it took to fix their mistakes.

I have learned not to count the hours I work on any given piece so long as I am working within the deadlines. I’m mindful of the time I spend on a piece vs the amount I am getting. If I’m getting $150 for a spot illustration, and I end up spending 7 hours on it, but making an amazing piece, that will end up in my portfolio, I’m taking 7 hours, even though that means I just made around $21.oo an hour. I believe having amazing wow pieces to put in my portfolio has an investment in myself and future work.

There are lots of ways to get additional work, which generally results in a few extra jobs a year, and you really shouldn’t plan your business strategy on them. To date, I’ve gotten 1 job from a friend telling a client that I would be better suited for the project. I’ve gotten more jobs from just doing good work and people recommending me. Doing an amazing job on every piece has never failed to pay off in some manner. It can be more work from the same client, it could someone new seeing it and hiring me, or getting the attention of fellow illustrators increasing my network, and finally the most important one, improving my skills as an artist.

I’ve always had good work ethics, and when I started adding in a stronger, Get-It-Started and Do-Better-Then-the-Client-Expects attitude, things really started to fall into place. Good work is key, and I feel that how you interact with your clients, is part of that good work. It’s just as much my job to make them happy as it is to do good artwork.

UPDATE:

“I’ve learned clients seldom have problems with what you charge, if they are very pleased with your work.”

A few days after writing and posting this, a client asked me if I had time to do more work for them. This time it was a normal illustration, plus 5 smaller illustrations to go with the article. I came up with a price, broke down what that price included. The editor came back and said, she was going over the budget to see where she was.

I replied I am open to going a little lower, because I was really excited about doing the illustrations. She replied back:

“I would love to do all as outlined originally, but I don’t expect you to cut your price like that. I value your work and know it’s totally worth the $”

It’s always great to hear that, and know that by doing your best possible, you have earned someones respect.

Kool Aid and family

By Timothy Piotrowski, March 7, 2010 8:43 pm

I have just uploaded the PDF files for Kool Aid Gets Fired to the printer. Included in it is a short story called Son of Kool Aid. It’s a 9 page story, done like a children book, each page having a full page color illustration to go with the text. The image to the left is the fake book cover I came up with to separate the two stories.

I added this, since this is my first book I’ve done that I’m sending to a professional printer, rather then printing it off myself. I felt that I should do something special for that, to mark this step forward in my work. Also, the printer said if I could up the page rate to 40, it would make it cheaper. So more pages, better per unit price, fin with me.

I had the idea for Son of Kool Aid when I was writing KAGF, and last year ran out of copies of it. So I began working on the story in full. I spent the last few days (7) doing all the illustrations. It was very intense, and wonderful. I would wake up, sit down, and get to work.

While I had written out the text many months ago, it wasn’t sold on every word that I had used, and the ideas for each page. And honestly I didn’t have the final page written or even what it would be. So I started with the pages I knew were right. As I worked, I kept thinking about the pages that weren’t quite right, and the final page.

I rewrote a couple of pages, and finally came up with the ending. This was how I worked for KAGF. I outlined the pages, then  write the page, then plan it out, then draw it. Generally I would be planning out the next few pages while working on the current page. Since I had a roadmap of where I needed to end up, this method worked.

I find that I can have some really good inspirations when working under a deadline. I also think these inspirations happen because my mind is so active during this time.

The book arrives around April 2nd, a week before MoCCA, the following weekend. The book will be available to order here, with payments acceptable via paypal, or checks send to me. The price will be $5.oo  plus shipping and will come signed and a drawing of Kool Aid (Not for retail orders, unless asked).

A special thanks and love to the following people, Tim Howard, Tim Fish, Monica Gallagher and Marc Scheff.

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